THE CURRENT RATIOS AND NUMBERS IN THE DRAFT ARE EXAMPLES

20141130 0643wpdt draft, re:
THE RATIO/RELATIONSHIP FOR:
"do items win games more frequently by free points or cash points?"

THE IDEA IS THAT IT SHOULD BE THE SAME,
meaning:
the system is adjusted dynamically so that:

ITEMS WIN AS OFTEN BY GETTING "FREE CLICKS" (user clicks the "winner" button" for free AS BY CASH CLICKS (user prefers to pay as they click the "winner" button)

it "werks" like This:

- if items are WINNING MORE OFTEN BY FREE CLICKS, the system RAISES THE # OF POINTS-PER-DOLLAR YOU GIVE AN ITEM, UNTIL ITEMS WIN AS OFTEN BY CASH CLICKS AS BY FREE CLICKS

- if items are WINNING MORE OFTEN BY CASH CLICKS, the system LOWERS THE # OF POINTS-PER-DOLLAR YOU GIVE AN ITEMT, UNTIL ITEMS WIN AS OFTEN BY FREE CLICKS AS BY CASH CLICKS

meaning, if by paying \$1 to give an item 50 points (\$1 million for 50 million points) it turns out that items start losing UNLESS you pay, the system changes to where (for EXAMPLE) now for \$1 you give that item 45 points (for \$1 million you give that item 45 million points)

vice versa, if by paying \$1 to give an item 50 points (\$1 million for 50 million points) it turns out that items start losing IF you pay, the system changes to where (for EXAMPLE) now for \$1 you give that item 55 points (for \$1 million you give that item 55 million points)

DUDE

in other words,(again as an EXAMPLE) do you wanna sit there an hour and click FOR FREE 2-300 times an hour (depending on user verification process and internet connection speed) for that item to get 2-300 votes/points (per hour)? or do you want to give that item 250 points/votes by paying 5 dollars with one click (50 points per dollar)?
[also, from the point of view of a business OR a cause, does it cost more to pay to give points to your item with a click, or to pay or invite other people to click click click that item?]